Kristina Widjajanti, Moechammad Sarosa, Vuvut Selviana, Yanty Maryanty
The lack of students learning motivation continues to be a common problem faced in mathematics education, especially in vocational schools, caused of mathematics is not a core subject. One of the strategies that can be employed is using game as a learning media. Therefore, the aim of this research is to describe the process and results of developing the game "Pass Your Limit" on limit material. The game developed in this research is called "Pass Your Limit", that is packaged in a mini Role-Playing Game (RPG) game mode. The development process follows the Borg & Gall development model with modifications. The developed product is assessed for its validity, practicality, and effectiveness. The validation test results indicate that the developed game is valid. Revisions based on the suggestions given by the validator are made and subsequently tested on 60 students in the eleventh grade at SMK Telkom Malang. From the trial results, the product's practicality percentage is 74.94% and its effectiveness is 80.93%. Thus, it can be concluded that "Pass Your Limit" meets the criteria of practicality and effectiveness to be used as a learning media for the topic of limits, which can enhance students' learning motivation. It can support the creation of a pleasant learning environment so that students are more motivated in learning limit material as an effort to create a more enjoyable learning environment will have an impact on improving learning outcomes. © 2024 American Institute of Physics Inc.. All rights reserved.
Electrical Engineering Department, Politeknik Negeri Malang, Malang, Indonesia; Accounting Department, Politeknik Negeri Malang, Malang, Indonesia; Chemical Department, Politeknik Negeri Malang, Malang, Indonesia